Web Wide Worlds
An open framework for building and exploring persistent 3D worlds.
From Blender to a Live World
Build a scene in Blender and publish it as a world anyone can walk into — one button, one link.
Build
Make your scene in Blender, the way you already do.
Install
Add the free Blender add-on and sign in once.
Publish
Press Save as My World. Your world goes live and opens in the browser.
Share
Send anyone the link. They walk in right in their browser — nothing to install.
From Template to Live World
Git Worlds are template worlds you can fork and make your own — in five steps.
Browse
Pick a starter world from the Git Worlds gallery.
Fork
One click to copy it to your own GitHub repo.
Edit
Change the markup, add scripts, drop in 3D models — it's your world now.
Push
Commit and push. Your world goes live on GitHub Pages automatically.
Share
Send anyone the link. They open it in WebVerse — no install needed.
An Open Ecosystem
Bridges, Not Walls
Web Wide Worlds connects the tools you already use. It's not another closed platform. It's the open layer between them.
See the ArchitecturePlug In Anything
Every layer is swappable. Bring your own renderer, your own server, your own sync protocol.
View on GitHubYours to Keep
You own your worlds — the code, the data, the hosting. No one can pull the rug.
Read the White PaperBuilt for Everyone
Web Wide Worlds is open — create worlds, bring in what you've built, or build something entirely new. The whole stack is MIT-licensed and yours to extend.
Join the Ecosystem